So shoes and socks off and lets us do the maths.! Now we know when we arrive (22:20:05) so we know when the attack was sent (21:50:05) and all we now need to work to know is the DIFFERENCE between the LAUNCH if your attack and the ARRIVAL of the train! Genius hardest part is done (but remember you have heaps of tries at this so every time you miss just cancel and try again) now cancel the three attacks that missed the time as you might need these troops to start again if you mess up the recall! Lets say out ARRIVAL time on the barb is 22:20:05:104. Now it is not likely you will get your train to land on your target barb at the correct time so just keep cancelling until you get a portion of your def to land on the barb between 100 and 115 ms. Ours lands on 5 seconds we always send on an odd second. Most important is that if the attacks lands in an ODD second (1,3,5 etc) then SEND on an ODD second and if EVEN then send on an EVEN second. Now I tend to send out my troops in a train of 4 equal attacks to increase the chances of splitting the incoming train and for this guide we will go for a 30 min attack run on the barb next door at ram speed. Ok now we have 10 mins to cancel an attack so we begin to try and snipe 20 mins before their attack lands so 21:40:05 we start! First up we need a barb or an understanding tribemates villa close to us on either a vertical or horizontal line (makes the maths easier) so normally our run times would be 11/18/22/30 mins for our troops (for a snipe to save a villa I would use a nuke if the villa under attack is offensive as at this point beggars can't be choosers and I never understand when taking an enemy off villa I see their nuke parked in a barb as surely it would have been better trying to kill my nobles?!) Now we have no support worth its name close so its snipe or bust for this villa. Lets say our incoming train is 22:00:05:100 Ok so we can use this to our advantage when defending against a tight train or if we log on to see that we have no time to get support to our villa or spam our tribe's support threads with "help me Obi wan kenobi your my only hope" type mails.!įlash (or insert tribemates name) I love you but you must get your HC to my villa by 22:00:04 or am doomed but I digress) Now cancel that attack and hey presto in returns to your village at xx:xx:137 Now send an attack at a barb and you'll see your land time will hit for example at xx:xx:137. Ok first up we should all know that a returning attack/farm run/recalled support ALWAYS returns at xx:xx:000 without fail. Quite simply is sniping a train from the villa being attacked and no we are not relying on an attack going over the second just using the game mechanics to make the snipe. Well we can always stack I guess but there is an easier way of sniping an incoming attack which is the cancel snipe technique. Most of us are au fait with how to snipe by running a support train to split the incoming nasties but it is often, especially early game, a one shot attempt to make the times and for most of us this may mean we miss the times as noble trains get tighter and tighter. Ok this is just a rough draft and will take on anyone's suggestions on how to improve this short guide!
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